Principal Technical Artist, Environment - Unpublished R&D Product

Posted

Riot GamesLos Angeles, USAfull_timeprincipal

Tech Stack

Solid badges = required, outlined = preferred

Responsibilities

  • Design and own foundational systems for world editing and asset integration, including terrain, biomes, modular kits, and urban layouts.
  • Build core components of the world editing toolset, including in-editor tooling and custom workflows for iterative, distributed development.
  • Translate high-level art direction into executable workflows and reusable toolchains, aligning technical solutions with creative vision.
  • Champion content systems (e.g., Houdini-based or in-engine PCG tools) that enable high-volume, high-fidelity content creation.
  • Guide and mentor other technical artists, collaborating with Engineering and Tech Art leadership to evolve the environment pipeline.

Soft Skills

Worldbuilding SystemsEnvironment Art SystemsCross-Functional CollaborationSystems ThinkingMmo Development

Benefits

  • 401k
  • Dental
  • Flexible Hours
  • Health Insurance
  • Life Insurance
  • Parental Leave
  • Unlimited PTO

Culture

Flexible HoursWork-Life BalanceMission-DrivenCollaborative Space

Requirements

Regions: Us

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