Principal Technical Artist, Environment - Unpublished R&D Product
Posted
Tech Stack
Responsibilities
- Design and own foundational systems for world editing and asset integration, including terrain, biomes, modular kits, and urban layouts.
- Build core components of the world editing toolset, including in-editor tooling and custom workflows for iterative, distributed development.
- Translate high-level art direction into executable workflows and reusable toolchains, aligning technical solutions with creative vision.
- Champion content systems (e.g., Houdini-based or in-engine PCG tools) that enable high-volume, high-fidelity content creation.
- Guide and mentor other technical artists, collaborating with Engineering and Tech Art leadership to evolve the environment pipeline.
Soft Skills
Worldbuilding SystemsEnvironment Art SystemsCross-Functional CollaborationSystems ThinkingMmo Development
Benefits
- Unlimited PTO
- Flexible Hours
- Health Insurance
- Dental
- Life Insurance
- Parental Leave
- 401k
Culture
Flexible HoursWork-Life BalanceMission-DrivenCollaborative Space
Requirements
Regions: Us
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About Riot Games
Industry: gaming
Size: enterprise
Riot Games creates high-quality, performant player-facing content by blending artistic sensibility with technical problem-solving, with a mission to make it better to be a player.
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