Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Posted
Tech Stack
Responsibilities
- Architect and maintain scalable art production pipelines across Character, Animation, Environment, UI, and VFX.
- Define and uphold technical standards for asset creation, integration, and optimization for game performance.
- Build tools, scripts, and automation that improve iteration speed and production reliability.
- Develop rigging systems and DCC workflows (Maya or equivalent) that integrate cleanly into Unreal.
- Partner with Engineering on engine workflows, shaders, runtime performance, and build stability.
Soft Skills
Technical Decision-MakingMentoringCross-Functional Collaboration
Benefits
- Flexible PTO
- Flexible Hours
- Health Insurance
- Dental
- Life Insurance
- Parental Leave
- 401k
Culture
Work-Life BalancePlayer-ObsessedCollaborative SpaceInclusive Hiring
Requirements
Regions: Us
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About Riot Games
Industry: gaming
Size: enterprise
Riot Games creates high-quality, performant player-facing content by blending artistic sensibility with technical problem-solving, with a mission to make it better to be a player.
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