Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Posted

Riot GamesLos Angeles, USAfull_timeprincipal

Tech Stack

Solid badges = required, outlined = preferred

Responsibilities

  • Architect and maintain scalable art production pipelines across Character, Animation, Environment, UI, and VFX.
  • Define and uphold technical standards for asset creation, integration, and optimization for game performance.
  • Build tools, scripts, and automation that improve iteration speed and production reliability.
  • Develop rigging systems and DCC workflows (Maya or equivalent) that integrate cleanly into Unreal.
  • Partner with Engineering on engine workflows, shaders, runtime performance, and build stability.

Soft Skills

Technical Decision-MakingMentoringCross-Functional Collaboration

Benefits

  • 401k
  • Dental
  • Flexible Hours
  • Flexible PTO
  • Health Insurance
  • Life Insurance
  • Parental Leave

Culture

Work-Life BalancePlayer-ObsessedCollaborative SpaceInclusive Hiring

Requirements

Regions: Us

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